Tested with: KSA Version 2026.8.5.5168
This page covers how to install mods that work with StarMap.
First make sure you installed StarMap via this guide: StarMap installation guide
StarMap.ExampleMod
└── StarMap.ExampleMod.dll
└── ...
Documents/My Games/Kitten Space Agency/mods/.Documents/My Games/Kitten Space Agency" folder, the id needs to match the name of the folder, the .dll file, the name variable inside mod.toml.[[mods]]
id = "Core"
enabled = true
[[mods]]
id = "[mod name]"
enabled = true
StarMap.exe, the mod should be loaded and run.The
idis the mod's folder name and it is case-sensitive. Core isCore, with a capital C. The game rewritesmanifest.tomlitself when you toggle mods in-game, so it will correct its own casing, but a hand-written entry with the wrong case will not load.
See The mod.toml file for what goes in the mod's own manifest.
There is a KSA fork of CKAN at KSAModding/CKAN-KSA. It has to be built from source for now. Build instructions are on Installing Tools rather than repeated here.